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chaos
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Knight
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Joined: 20 Sep 2007
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Location: S'ville, SC

PostPosted: Fri Jan 30, 2009 5:06 pm    Post subject: Reply with quote

spawn killing is an issue in EVERY FPS game....it just depends on how big the map is
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Southeast Rage



Joined: 27 Jan 2009
Posts: 90
Location: Orangeburg, SC

PostPosted: Fri Jan 30, 2009 6:10 pm    Post subject: Reply with quote

There are a few maps on COD: World At work that are not that big so spawn killing happens very often.
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Southeast Rage



Joined: 27 Jan 2009
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Location: Orangeburg, SC

PostPosted: Fri Jan 30, 2009 6:10 pm    Post subject: Reply with quote

World At War...Sorry I'm at work typing this.
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Deathsman
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Joined: 20 Sep 2007
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Location: Summerville, SC

PostPosted: Fri Jan 30, 2009 8:02 pm    Post subject: Reply with quote

War, work, Is there really a difference?
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Southeast Rage



Joined: 27 Jan 2009
Posts: 90
Location: Orangeburg, SC

PostPosted: Fri Jan 30, 2009 9:50 pm    Post subject: Reply with quote

Nah...I can't say there is a difference. Either I am going to get worked or work someone on that game.
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Jagou
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Joined: 20 Sep 2007
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PostPosted: Sat Jan 31, 2009 9:30 am    Post subject: Reply with quote

Hmm... it's not the size of the map. Small maps are fine and often fun... it's the individual admins allowing too many people on those maps that's the problem.

I understand it might seem like a minor differentiation but it's not.

It's a matter of pride for clan leaders to be able to support the maximum number of people a game allows in a server. That's fine and all but it's short sighted. Particularly in a game like COD5.

When we play at the lan with 8 or 9 guys, it's gonna kick butt because we'll have the right number of people and because there'll be no discernable ping difference between players.

If we could bring game night back... I'd rent us a COD server.
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Please don't complain about things that are easy to ignore.
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